There is a lot to like here and I enjoyed it. It felt like an intuitive game with interesting theme and stories and an engaging gameplay mechanics.
Some thoughts:
A: Bug? Is the game actually supposed to close when I enter the boat? It does not for me but the dialogue gave me the impression it would. There is a available dialogue if I press "E", but I can also move in the world and get away from it. I hear sounds but everything is black. There did not seem to be a difference depending if I finished the game or if I did it immediately from the start. Edit: Not a bug, black screen is normal.
B: Inconsistent dialogue. If I defeat the cone-head and head back to Väinö, he still talks about there being someone at the shore, which isn't true anymore. It's not a big thing but something I noticed.
C: Inconsistent hitboxes. I can't walk through trees but I can walk through rocks and some other things like the buildings next to chanterelles, the big tree with the mom and the characters. I would prefer that either everything stops me or nothing does, now it feels like I need to guess.
D: Some artistic choices. Personally I feel like the water "updates" too quickly, I would make it slower. Perhaps the grass also. The game felt also a little too dark in the end, but maybe I would find it fitting after more playtime.
E: The inclusion of emotional things was very very nice. The word play seems great. The music puzzle was good but it took a little bit of time to understand. Nice art, nice characters. Maybe Marjukka could have a visible kantele in the small dialogue picture also, I think it would be a good addition since it is an important object.
The demo intrigued and delighted me with its fresh approach on familiar genres. I loved the otherwordly vibe of the world, and the sneak peek into the bigger plot and cast of characters. I'm very interested to see what the journey to the other side will end up looking like.
Some general positives:
Beginning cutscene has a beautiful painted arstyle with gloomy vibes
The gameplay itself utilizes high-quality pixerart with skillful use of painterly lighting
Ethereal music provided by the Finnish natural instrument kantele creates a memorable soundtrack
The characters are intriguing and endearing
Interesting progression system based on memories and power words
Exploring even the demo's small environment and its puzzles was fun
Mini games such as kantele tuning and song battles fit well with the rest of the game's motifs
Loved the themes of death, memories, loss, and letting go
Thank you so much for playing Twilight Ferry and leaving us a beautiful comment <3 We'll try to improve the design and system for the Song Battle in our upcoming updates and also the other points too <3
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Comments
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I really enjoyed this! The theme and the art style are so unique. Makes me wish there was more to the demo ⭐
There was nothing really out of place other than very minor things:
Can't wait to see more of this and already put it on my Steam wishlist 😀
There is a lot to like here and I enjoyed it. It felt like an intuitive game with interesting theme and stories and an engaging gameplay mechanics.
Some thoughts:
A: Bug? Is the game actually supposed to close when I enter the boat? It does not for me but the dialogue gave me the impression it would. There is a available dialogue if I press "E", but I can also move in the world and get away from it. I hear sounds but everything is black. There did not seem to be a difference depending if I finished the game or if I did it immediately from the start.
Edit: Not a bug, black screen is normal.
B: Inconsistent dialogue. If I defeat the cone-head and head back to Väinö, he still talks about there being someone at the shore, which isn't true anymore. It's not a big thing but something I noticed.
C: Inconsistent hitboxes. I can't walk through trees but I can walk through rocks and some other things like the buildings next to chanterelles, the big tree with the mom and the characters. I would prefer that either everything stops me or nothing does, now it feels like I need to guess.
D: Some artistic choices. Personally I feel like the water "updates" too quickly, I would make it slower. Perhaps the grass also. The game felt also a little too dark in the end, but maybe I would find it fitting after more playtime.
E: The inclusion of emotional things was very very nice. The word play seems great. The music puzzle was good but it took a little bit of time to understand. Nice art, nice characters. Maybe Marjukka could have a visible kantele in the small dialogue picture also, I think it would be a good addition since it is an important object.
Good job and thanks :)
Thank you for your insightful feedback. Notes are taken! We will try to improve with our next updates so stay tuned ;)
And please wishlist us on Steam if you haven't done so :D
https://store.steampowered.com/app/3141870/Twilight_Ferry/
Have a lovely day <3
The demo intrigued and delighted me with its fresh approach on familiar genres. I loved the otherwordly vibe of the world, and the sneak peek into the bigger plot and cast of characters. I'm very interested to see what the journey to the other side will end up looking like.
Some general positives:
Things that can still be improved:
Thank you so much for playing Twilight Ferry and leaving us a beautiful comment <3
We'll try to improve the design and system for the Song Battle in our upcoming updates and also the other points too <3
Please wishlist us on Steam if you haven't :D
https://store.steampowered.com/app/3141870/Twilight_Ferry/
Have a beautiful day!